PERF 3028 Music Project 2: Creative Performance
Credit Points 10
Coordinator Andrew Milne Opens in new window
Description In small groups, students will plan, prepare, and perform a substantial artistically and technically challenging live performance project. Students' performance practices will be expanded by integrating any thematically linked subset of software, hardware (controllers and synths), video and other multimedia, stagecraft, lighting, spatialisation, algorithms, theory, and improvisation. Students will learn how to integrate music and sound with multimedia and technology; develop their skills in digital audio software and interactive technology; gain experience of working collaboratively on a creative project; and contextualise their work within a broader cultural context. The teaching material comprises pre-recorded lectures and guided workshops, which are undertaken on campus.
School Humanities & Comm Arts
Student Contribution Band HECS Band 2 10cp
Check your HECS Band contribution amount via the Fees page.
Level Undergraduate Level 3 subject
Pre-requisite(s) PERF 1025
Equivalent Subjects PERF 3025 - Sound and Performance Expanded Practice PERF 3007 - Expanded Music Performance PERF 3027 - Interactive Electronic Media and Performance
- Identify strategies for integrating live musical performance with technology (software and hardware), multimedia, and interaction.
- Apply knowledge of music, video, and interactive software and technology to develop a creative performance.
- Design and develop a thematically coherent and creative live performance.
- Participate in a collaborative creative process.
- Relate their creative work to a broader cultural context.
- Critically evaluate decisions and procedures used for the development of multifaceted creative projects.
Integrating live musical performance with software, hardware (controllers and synths), video and other multimedia, stagecraft, lighting, spatialisation, algorithms, theory, and improvisation.
Using a digital audio workstation within live performance: plugins, recording and triggering loops, routing of MIDI and audio, automation.
Interfacing between software, hardware, and humans.
Developing algorithmic routines for generating and manipulating sound, music, and visuals.
The following table summarises the standard assessment tasks for this subject. Please note this is a guide only. Assessment tasks are regularly updated, where there is a difference your Learning Guide takes precedence.
|Applied Project||5–15 minutes||50||N||Group|
|Attendance - Art of Sound||Weekly, 1 hour||S/U||Y||Individual|
2022 Semester 1
Subject Contact Andrew Milne Opens in new window