INFO 2002 Tangible Interaction Design

Credit Points 10

Legacy Code 301088

Coordinator Omar Mubin Opens in new window

Description This unit will provide students with the capacity to create interactive products that can sense environmental stimuli and exhibit an appropriate yet intelligent response. Students will be expected to write script based programs to control hardware circuits connecting various Input/Output peripherals (sensors, actuators). The range of interactive products studied and built by the students will be diverse; ranging from household everyday products to artifacts that can be used in public spaces.

School Eng, Design & Built Env

Student Contribution Band HECS Band 2 10cp

Check your HECS Band contribution amount via the Fees page.

Level Undergraduate Level 2 subject

Pre-requisite(s) INFO 3003

Learning Outcomes

On successful completion of this subject, students should be able to:
  1. Create electronic hardware that recognises input from human and environmental stimuli.
  2. Create software to define logic that operates an interactive physical artefact.
  3. Create, test and improve a physical prototype that responds to human behaviour or other sensory input.
  4. Demonstrate fluency in critical making; through use of literature in tangible interaction and observation of existing products.
  5. Combine hardware, software and functional design to create an interactive product that meets a design brief (e.g. for home, office or public contexts).

Subject Content

1. Tangible and Embedded Interaction (TEI)
2. Actuators and Sensors
3. Environmental Awareness and Recognition
4. I/O Programming (using various platforms such as Arduino, Phidgets, etc)
5. Hardware and Software Integration
6. Wearable Technology
7. Contextualising TEI and application areas (music, entertainment, education, socialisation, persuasion, etc)
8. Research Topics in TEI
9. Internet of Things


The following table summarises the standard assessment tasks for this subject. Please note this is a guide only. Assessment tasks are regularly updated, where there is a difference your Learning Guide takes precedence.

Item Length Percent Threshold Individual/Group Task
Assessment 1: Interactive Concept Develop computer code (500 lines equivalent), technical drawings (2 x A3 pages), presentation of 5 minute duration 20 N Individual
Assessment 2: Interactive Prototype Develop circuit diagram, computer code (500 lines equivalent), technical drawings (2 x A3 pages), working scaled prototype 30 N Individual
Weekly Tutorial Exercises/Labs 2 hour session (3-5 questions) 30 N Individual
In Class Quizzes x 2 1 hour each 20 N Individual

Teaching Periods