MANU 3003 Creative Digital: Robots and Avatars
Credit Points 10
Legacy Code 301307
Coordinator Mauricio Novoa Opens in new window
Description This is a project-based learning subject that assists students to creatively synthesise skills learned in previous subjects. Students are introduced to current problem solving in professional practice that negotiates between physical and digital components to form smart artefacts. That relation is represented with the development of an interactive robot and its digital mirror counterpart as its avatar. The subject also assists in the preparation of a professional portfolio show piece for job applications in the industry. Learning by experimentation, the subject links traditional skillsets including software and 3D printing with new forms of design, from engineering narratives to digital creativity within augmented and virtual environments.
School Eng, Design & Built Env
Discipline Manufacturing Engineering And Technology
Student Contribution Band HECS Band 2 10cp
Check your fees via the Fees page.
Level Undergraduate Level 3 subject
Equivalent Subjects MANU 3001 - Graphics 5 Creative Computing
Understanding of 3D CAD and basic programming is desirable.
- Create a project brief that challenges the normal or typical uses of an object.
- Design and implement techniques for linking components in the virtual (avatar) and real worlds (robot).
- Develop design solutions using an empathic human-centred approach.
- Identify and use appropriate range of modalities of communication between user, real world and virtual world for the project.
2. Digital simulation of products and environments
3. Implementing Tangible Interaction between physical and virtual environments by manipulating physical artefacts (robot) that interact with 2D and 3D world objects (avatar, scenario)
4. Use of parametric and polygon CAD software together with cross-platform game engines
5. Visual analytics
The following table summarises the standard assessment tasks for this subject. Please note this is a guide only. Assessment tasks are regularly updated, where there is a difference your Learning Guide takes precedence.
|Applied Project: Making the Robot Stage 3D Physical Design and Development
|300 words 3D Physicial Model and Professional Presentation Pitch (5 slides)
|Applied Project: Making the Avatar Stage 3D Virtual Design and Development
|500 words 3D Digital/VR Model and Professional Presentation Pitch (10 slides)
|Applied Project: The Smart System (bringing it all together): 3D Physical and Virtual Synchronization through programming
|850 words Final Product/System Presentation and Professional Presentation Pitch (20 slides)
|Process: E-Portfolio and Visual Diary