COMP 3024 Video Games Development

This is an archived copy of the 2022-2023 catalog. To access the most recent version of the catalog, please visit https://hbook.westernsydney.edu.au.

Credit Points 10

Legacy Code 300862

Coordinator Anton Bogdanovych Opens in new window

Description This subject provides students with an in-depth understanding of the development and structure of game engines. It provides the student with a unifying overview of the many modules that are incorporated in a game engine as well as a detailed examination of game-play and engine programming.

School Computer, Data & Math Sciences

Discipline Artificial Intelligence

Student Contribution Band HECS Band 2 10cp

Check your HECS Band contribution amount via the Fees page.

Level Undergraduate Level 3 subject

Pre-requisite(s) COMP 1005

Equivalent Subjects LGYA 6086 - Games Theory and Design

Assumed Knowledge

Understanding of programming concepts and details of programming. Good programming skills in C#, Java or C++. Knowledge of systems analysis methods including object orientated analysis and design. Basic knowledge of vector algebra, matrixes and fundamentals of mathematics.

Assessment

The following table summarises the standard assessment tasks for this subject. Please note this is a guide only. Assessment tasks are regularly updated, where there is a difference your Learning Guide takes precedence.

Type Length Percent Threshold Individual/Group Task
Participation 7 weeks 10 N Individual
Case Study 5 weeks to complete 10 N Both (Individual & Group)
Applied Project Requires a number of weeks to complete 40 N Both (Individual & Group)
Final Exam 2 hours 40 N Individual

Prescribed Texts

  • Dalmau, D. S-C. (2004). Core techniques and algorithms in game programming. London, UK: Pearson Education.

Teaching Periods