COMP 3024 Video Games Development
Credit Points 10
Legacy Code 300862
Coordinator Anton Bogdanovych Opens in new window
Description This subject provides students with an in-depth understanding of the development and structure of game engines. It provides the student with a unifying overview of the many modules that are incorporated in a game engine as well as a detailed examination of game-play and engine programming.
School Computer, Data & Math Sciences
Discipline Artificial Intelligence
Student Contribution Band HECS Band 2 10cp
Check your HECS Band contribution amount via the Fees page.
Level Undergraduate Level 3 subject
Pre-requisite(s) COMP 1005
Equivalent Subjects LGYA 6086 - Games Theory and Design
Assumed Knowledge
Understanding of programming concepts and details of programming. Good programming skills in C#, Java or C++. Knowledge of systems analysis methods including object orientated analysis and design. Basic knowledge of vector algebra, matrixes and fundamentals of mathematics.
Assessment
The following table summarises the standard assessment tasks for this subject. Please note this is a guide only. Assessment tasks are regularly updated, where there is a difference your Learning Guide takes precedence.
Type | Length | Percent | Threshold | Individual/Group Task |
---|---|---|---|---|
Participation | 7 weeks | 10 | N | Individual |
Case Study | 5 weeks to complete | 10 | N | Both (Individual & Group) |
Applied Project | Requires a number of weeks to complete | 40 | N | Both (Individual & Group) |
Final Exam | 2 hours | 40 | N | Individual |
Prescribed Texts
- Dalmau, D. S-C. (2004). Core techniques and algorithms in game programming. London, UK: Pearson Education.
Teaching Periods