COMP 3021 Special Effects Programming

This is an archived copy of the 2022-2023 catalog. To access the most recent version of the catalog, please visit https://hbook.westernsydney.edu.au.

Credit Points 10

Legacy Code 301173

Coordinator Anton Bogdanovych Opens in new window

Description This subject will focus on develop programming code to write shaders to create special effects, such as fog, shadows, fire, water, clouds, lightning, motion blur and reflections. These type of shaders are often seen in games and movies. Students will also learn about generic programming algorithms involved in building special effects.

School Computer, Data & Math Sciences

Discipline Computer Graphics

Student Contribution Band HECS Band 2 10cp

Check your HECS Band contribution amount via the Fees page.

Level Undergraduate Level 3 subject

Learning Outcomes

On successful completion of this subject, students should be able to:

  1. Create special effects with �eShaders�f and test under controlled scenarios
  2. Demonstrate the ability to program a custom �eShader�f
  3. Implement common special effects and test under controlled scenarios
  4. Develop transferrable practical skills in programming special effects for games

Subject Content

Shader Programming Basics
Creating Fog
Simulating Fire
Writing Water shaders
Generating Clouds
Motion Blur
Reflections

Assessment

The following table summarises the standard assessment tasks for this subject. Please note this is a guide only. Assessment tasks are regularly updated, where there is a difference your Learning Guide takes precedence.

Type Length Percent Threshold Individual/Group Task
Applied Project 1000 lines of code 50 N Individual
Final Exam 2 Hours 50 N Individual

Teaching Periods