COMM 3048 Immersive Screen Technologies
Credit Points 10
Legacy Code 102832
Coordinator Roger Dawkins Opens in new window
Description New technology developments have facilitated the integration and design of immersive technologies to more fully engage audiences with narratives and brands. In this subject, students will study user engagement and visual effects theory and analyse the application of these theories and business models on innovative commercial and creative industries case studies. Students will be introduced to using immersive cross platform technologies and 360 filming. Students will develop a scoping and design template for their own project concept. The project proposal will outline the rationale, using visual design elements and compositing requirements, to build a multi-layered digital experience for a venue, project or brand.
School Humanities & Comm Arts
Discipline Communication and Media Studies, Not Elsewhere Classified.
Student Contribution Band HECS Band 4 10cp
Check your HECS Band contribution amount via the Fees page.
Level Undergraduate Level 3 subject
Assessment
The following table summarises the standard assessment tasks for this subject. Please note this is a guide only. Assessment tasks are regularly updated, where there is a difference your Learning Guide takes precedence.
Type | Length | Percent | Threshold | Individual/Group Task |
---|---|---|---|---|
Practical | 3 minutes | 30 | N | Individual |
Applied Project | 1000 words | 30 | N | Group |
Summary | 800 words and quizzes | 30 | N | Individual |
Critical Review | 250 words | 10 | N | Individual |
Teaching Periods