COMP 1001 3D Modelling Fundamentals
Credit Points 10
Legacy Code 301164
Coordinator Tomas Trescak Opens in new window
Description This unit will introduce the fundamentals of 3D surface modelling. Students will learn the theory of 3D surface modelling and will gain practical skills in creating 3D assets using a popular software package from Autodesk. They will also learn how to design characters and how to integrate their assets with a purpose of producing complex 3D scenes and animated movies. This unit is aimed at students who have no prior knowledge of 3D modelling and are not familiar with associated software packages.
School Computer, Data & Math Sciences
Discipline Computer Graphics
Student Contribution Band HECS Band 2 10cp
Check your HECS Band contribution amount via the Fees page.
Level Undergraduate Level 1 subject
Learning Outcomes
- Design 3D models
- Review and implement the key principles of various 3D surface modelling techniques
- Design, render and animate visual scenes
- Develop transferable conceptual skills in relation to modelling 3D content and animations.
Subject Content
Texturing and Shading
Rigging and Animation
Simulation and Effects
Lighting and Rendering
Assessment
The following table summarises the standard assessment tasks for this subject. Please note this is a guide only. Assessment tasks are regularly updated, where there is a difference your Learning Guide takes precedence.
Item | Length | Percent | Threshold | Individual/Group Task |
---|---|---|---|---|
Practical | - 5 screenshots with work in progress - 5 screenshots of final model - Maya source files | 50 | N | Individual |
Applied Project | - 5 screenshots with work in progress - 5 screenshots of final model - Maya source files | 50 | N | Individual |
Teaching Periods
Autumn
Parramatta - Victoria Rd
Day
Subject Contact Tomas Trescak Opens in new window