COMM 3048 Immersive Screen Technologies

This is an archived copy of the 2021-2022 catalog. To access the most recent version of the catalog, please visit https://hbook.westernsydney.edu.au.

Credit Points 10

Legacy Code 102832

Coordinator Rachel Bentley Opens in new window

Description New technology developments have facilitated the integration and design of immersive technologies to more fully engage audiences with narratives and brands. In this subject, students will study user engagement and visual effects theory and analyse the application of these theories and business models on innovative commercial and creative industries case studies. Students will be introduced to using immersive cross platform technologies and 360 filming. Students will develop a scoping and design template for their own project concept. The project proposal will outline the rationale, using visual design elements and compositing requirements, to build a multi-layered digital experience for a venue, project or brand.

School Humanities & Comm Arts

Discipline Communication and Media Studies, Not Elsewhere Classified.

Student Contribution Band HECS Band 4 10cp

Check your HECS Band contribution amount via the Fees page.

Level Undergraduate Level 3 subject

Learning Outcomes

On successful completion of this subject, students should be able to:

  1. Analyse and evaluate a range of immersive technologies and their uses in business and creative industries
  2. Explain the rationale for, and the range of, business models evolving in the development of trans media content
  3. Analyse current user experience and visual design theories applied to case studies
  4. Interpret and apply pre-production strategies to the conceptualisation and development of techniques to develop an immersive project
  5. Apply creative scoping and project management to the development of audio and video production projects
  6. Create and publish media content for online platforms

Subject Content

1.  Production design and strategies for audience engagement

2.  Immersive Technology tools and formats (immersive, 360, animated, online interactive, transmedia)

3.  Case studies of commercial and innovative project design

4.  Practice-base workshop in 360 filming and basic compositing

5.  Reflecting on practice and publishing to a personal web portfolio

Assessment

The following table summarises the standard assessment tasks for this subject. Please note this is a guide only. Assessment tasks are regularly updated, where there is a difference your Learning Guide takes precedence.

Item Length Percent Threshold Individual/Group Task
Practical Project 3 minutes 30 N Individual
Applied Project 1000 words 30 N Group
Critical Review Responses 800 words and quizzes 30 N Individual
Critical Review 250 words 10 N Individual

Teaching Periods

Spring

Parramatta - Victoria Rd

Day

Subject Contact Rachel Bentley Opens in new window

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