COMP 2011 Games Technology
Credit Points 10
Legacy Code 300491
Coordinator Sharon Griffith Opens in new window
Description This subject provides an introduction to the game industry as well as introducing students to the techniques of game design and construction. Students will be exposed to the history of game development and the key aspects of different genres of computer games.
School Computer, Data & Math Sciences
Discipline Artificial Intelligence
Student Contribution Band HECS Band 2 10cp
Check your fees via the Fees page.
Level Undergraduate Level 2 subject
Equivalent Subjects LGYA 5804 - Client Server Applications
Assumed Knowledge
A basic understanding of the principles of programming equivalent to Programming Principles 1.
Learning Outcomes
On successful completion of this subject, students should be able to:
- Describe the role of games in individual psychological and social development.
- Identify the role of games in society.
- Analyze the basic concepts of game design.
- List the elements of computer game software
- Classify the basic concepts of the software development process
- Summarize the history of computer games and the various game genres.
- Discuss the structure of the computer game industry.
- Demonstrate the preparation and presentation of game design documents
Subject Content
- fundamentals: introduction to physiology, Psychology and sociology of play, games and computer games.
- Game design: interaction, dramatic elements, Rules and interface design Rules
- Game genres: action, strategy, role-playing, Sports, vehicle and construction & management Simulations, Adventure, Artificial life, Puzzle and online gaming
- Game Technology: elements of computer games, graphics, sounds, animation, Artificial Intelligence, physics and networking
- Game development: structure of The Game industry, software development process, testing & release
Assessment
The following table summarises the standard assessment tasks for this subject. Please note this is a guide only. Assessment tasks are regularly updated, where there is a difference your Learning Guide takes precedence.
Type | Length | Percent | Threshold | Individual/Group Task | Mandatory |
---|---|---|---|---|---|
Case Study | 2,000 words | 20 | N | Individual | Y |
Report | 3,000 words | 30 | N | Individual | Y |
Essay | 2 hours | 20 | N | Individual | Y |
Final Exam | 2 hours | 30 | Y | Individual | Y |
Prescribed Texts
- Wardyga, B. J. (2023). The video games textbook : history, business, technology. CRC Press. https://doi.org/10.1201/9781003315759
Teaching Periods
Autumn (2024)
Campbelltown
On-site
Subject Contact Sharon Griffith Opens in new window
View timetable Opens in new window
Parramatta - Victoria Rd
On-site
Subject Contact Sharon Griffith Opens in new window
View timetable Opens in new window
Autumn (2025)
Campbelltown
On-site
Subject Contact Sharon Griffith Opens in new window
View timetable Opens in new window
Parramatta - Victoria Rd
On-site
Subject Contact Sharon Griffith Opens in new window